Developing a horror strategy game
Hello everyone! My name is Yakov, and I'm an indie developer. You might have played my previous projects: Dom Rusalok and Loretta. Two years ago, my friend and I decided to create a strategy game. And now, a year after I've decided to summarize the work – both for myself and for those who follow us.
Anoxia Station is a single-player turn-based strategy game with elements of science fiction and survival horror. It's a game about the boundless cruelty and greed of humanity.
Despite having released several games, I felt I couldn't call myself a game designer until I created a project with engaging and deep gameplay. So I decided to give it a try. In Anoxia Station, challenges arise daily. However, the most difficult for me were:
- The save system.
- The resolution scaling system.
- Balancing graphics and performance.
- The user interface (UI).
I keep repeating: I'm not a programmer. Even though I've been doing this for 6 or 7 years. My main problem is that I lack systematic knowledge and don't know any programming language except GML.
If I find an elegant solution to a problem in someone else's project on GitHub, I, of course, "borrow" it, but I always significantly rewrite it.
Honestly, sometimes I think I've gone mad for deciding to make a strategy game in Game Maker. Although I love this engine for its flexibility and the ability to implement almost any idea, there are almost no examples of successful strategy games. The only one that comes to mind is Norland. But our games and teams are completely different. Anoxia Station is much more chamber-focused.
I like that in programming, any problem can be solved in different ways. However, sometimes a solution that initially seems correct turns out to be wrong, and everything has to be redone.
Code for me is not the foundation, but a tool. I don't think in programming categories. But I admit: sometimes the intended result can't be achieved – there's not enough time or skill. Then I have to look for compromises.
What I definitely hate are bugs. I believe that players don't care how the game is written. The main thing is that everything works without errors. Here, my stupidity and stubbornness save me: I won't rest until I fix everything that can be fixed.
This game wouldn't have been possible without my best friend and the most talented artist in the world – Daria Vodyanaya. Dasha single-handedly created all the visual elements: buildings, tiles, monsters. Furthermore, she managed to add small animations for some of the creatures. Thanks to her work, the game's atmosphere will be truly unique and vibrant.
Get Anoxia Station (Demo)
Anoxia Station (Demo)
A horror strategy game set in an underground mining station. Survive heat, pressure, radiation and monsters.
Status | In development |
Publisher | |
Author | Abylight Studios |
Genre | Strategy |
Tags | building, Dark, Horror, Management, mining, Post-apocalyptic |
Languages | German, English, Japanese, Russian, Chinese (Simplified) |
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